JEROME MORRISON, INSTRUCTOR
2D Games as Art
TUEDAYS 6PM — 9PM
from September 26
to November 7
for 7 weeks of classes
& student showcase
east side collective
2400 E. Cesar Chavez #302
Austin, Texas 78702
Construct 2's physics and particle effects
GAMES AS ART
Create new worlds where the rules are a little (or a lot) different.
Game entertain, but can also ask important questions, ranging from ‘What problems does my game ask the players to solve?’ to ‘What does beauty mean within the context of my game?’
Creating a game is a truly rewarding creative process that encompasses gameplay, visual design, narrative, and basic computing.
Create 2D games for desktop & mobile
At the end of this class, you'll be able to make a simple interactive game with movement, physics, graphics, and music. If you've never done any programming before, you'll have gained an understanding of basic programming concepts—variables, conditional statements, loops, and functions.
Construct 2 is a game creator designed to easily make 2D games with little to no coding experience required. Easily add buttons and sounds, create animations, set events and controls and access a wide range of other features to create 2D games for browsers on computer and mobile devices.
Construct 2 is also a great tool for quickly prototyping and creating nontraditional games and interactions.
This class will show you how to design interactions that can interface with other devices, and access mobile device features such as the orientation, acceleration and GPS data as well as networking with other controllers.
WHO IS THIS CLASS FOR?
This course is for anyone who loves games and wants to create them
The course culminates in a public exhibition of the students’ work which is a great opportunity to have lots of people play your game! You can check out past dadageek exhibitions here.
PREVIEW OF CONSTRUCT 2
WHAT WILL I LEARN?
Overview of gameplay — rules, plot, objectives, challenges, and how the player is meant to interact with them
Intro to Construct 2 - sprites, animations, basic behaviors, movements, controls, variables, actions, events, audio
Advanced behaviors and events, pathfinding, physics, effects
Mobile Development - setup, touch controls, acceleration, orientation, geolocation
Multiplayer games + Concepting your game
WEEKS 6 and 7
Refining and finalizing your game
WHAT DO I NEED?
No prior electronics experience
No programming required
“My favorite thing is all the problems and puzzles I get to help everyone solve. It’s so gratifying to go from idea to actual thing, weekly.”
— JEROME MORRISON
Jerome Morrison is a working artist in Austin, Texas. He is known for using NUIs to create large-scale interactive “pseudoholograms” for performance and gallery installations.
Jerome has taught classes in 2D gaming, exploring the Raspberry Pi, interactive art installations, and After Effects.